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Wtf im a missing mesh
Wtf im a missing mesh












wtf im a missing mesh

Now, here is the same clean save with all the Unofficial Patches installed and correctly sorted:

wtf im a missing mesh

OK, this is a clean save game made with only official game files no mod esp's or textures installed under test profile in Mod Organizer: I guess because the group transform node isnt connected to all the objects shape nodes the same way an individual object's transform node is connected to its shape node/sīut thats just my theory, I'm using Maya 2017 in the office but I think the UV editor does the same thing in 2018 which I use at home.Test Subject: Hert Vampire NPC of Half-Moon Mill (coc halfmoonmill) This makes me think that there is a disconnect between the UDIM coordinates and the UV coordinates in Maya so the UDIM data isnt properly exported and Substance cant read it properly. If each object in a group is individually selected then the UDIM area any UV shells cover now have the checker texture in that UDIM in the UV editor. But it does texture the model in the viewport. This can be seen when you turn on the in-built checker texture in the editor, which does not appear in the UDIM area that a shell is in, in the editor as it should. However, the UV editor while it may show the UV shells, it does not show the UDIM areas those shell cover. For example, with the UV editor open, when I select the group with the Geo in, it selects the geo in the veiwport and for most uses, every object in that group is selected and can be worked on in Maya.

wtf im a missing mesh

I think something about the Maya group-transform node being what was selected and exported caused problems with UVs (most likely do with history and what nodes are connected to what). While Painter could see that I had shells in multiple UDIMs it used them as one, and put them under the Default Material texture set. I solved it by selecting every object individually (in Maya) and exporting that (Alembic and OBJ) rather than selecting the group my geo was in and exporting that. I had the same problem and tried every different export setting for alembic, OBJ and FBX.














Wtf im a missing mesh